VENEZIA 02.13. LA MUTAZIONE

February 2013, Sunday 10th. Venice Carnival. A sensor scans models’ faces acquiring them in a digital environment. The software application written by the designers generates customized masks for each model. The masks are produced as unique pieces through 3d printing and WINDFORM materials. The models take part in the Carnival.
This project is developed by DO THE MUTATION – generative design lab, in collaboration with EDGELAB S – space and form strategies. The three masks are produced by CRP GROUP with their WINDFORM materials.

CRP GROUP - WINDFORM MATERIALS

AESTHETIC RESEARCH
do the mutation enquires the aesthetical properties of biological systems, simulating their formation and growth dynamics applied to material design.
The Carnevale offers the opportunity of exploring this sensibility in a research on the relationship between body and dress, imagining the growth of a biological-synthetic hybrid organism on the human face. We believe that the destabilization created by this condition could stimulate reflections on the physical-virtual relationship, and on the role and evolution of the human body in the future.

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We are taking the freedom to show a few images we found through the web, all the rights are of course reserved to their producers and authors, we cared to declare the source of each image but if anybody feels offended by our treatment of intellectual property please do not hesitate and contact us. We can easily arrange a more precise quote or immediately remove the content, if no other solution is feasible.

APPLICATION – FACE SCAN
The face scan is performed throught the use of the Kinect sensor, that allows to acquire in the programming digital environment the topographic and cromatic data of the models. We wrote the scanning application in Processing, connected to the Kinect via the SimpleOpenNI libraries.

APPLICATION – MASK GENERATION
The software application allows to draw traces on the models’ digital faces, from which the set of curves that forms the fiber system is generated. From the fiber system the application generates the mesh geometry that forms the mask body. The application is written in Processing. It uses the Toxiclibs libraries to generate the isosurface.

MASKS POPULATION
We would like to conclude this post showing a few visualizations of the masks developed so far as virtual study models. These ones were discarded from our final selection, nevertheless we believe they show the possibilities of formal variation of the system, able to create very different kinds of phenotypes, customizable on the different models and designers using the application.

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